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Of My Memorable Foes – Sir Callas

I’ve been slacking on these questions from Reverb Gamers, but here is my answer when they ask:

REVERB GAMERS 2012, #16: Who was the most memorable foe you’ve ever come up against in a game? How did you beat him/her/it? Or did you?

As in a previous answer, I have way too many to list, so I will share the story of one that comes to mind immediately.

Back in the closing days of AD&D 2nd Edition, my friend Andy ran a campaign for our friend Fred and me in the Dragonlance setting.  In DL, one of the best-known organizations is the Knights of Solamnia, a large organization of warriors dedicated to the noble ideals of honor, justice, protecting the innocent and weak, fighting evil.  You know, just like every other group of noble knights in just about every other setting.

A Knight Of Solamnia

Anyway, Fred’s character was an aspiring member of this group.  He was sort of in on-the-job training, if you will.  I can’t remember the whole story, but he was in charge of either delivering or retrieving some important relic or whatever – let’s call it a MacGuffin.  So, my character, an aspiring Wizard of High Sorcery, was sent with him, not only to represent the Tower’s interests, but also so that he may learn more of the world beyond the walls, and hone his skills in the Art.  (Hmm, that’s two aspiring characters.  Dragonlance seems to be set up to test the newbies, doesn’t it?)  We were joined by two others, a cleric of Mishakal, and another Knight, Sir Callas.

Sir Callas turned out to be interesting.  He was good with his sword, quick of wit, and took on a something of a mentor role to Fred’s knight PC.  We continued on our quest as we battled foes, sought the MacGuffin, and built a camaraderie.

Well, finally, we drew near to the object of our quest.  In one truly magnificent and mettle-testing battle, we defeated our foe.  The MacGuffin in hand, we basked in our triumph as we caught our breath.  Sir Callas retrieved the MacGuffin, smiled, and said, “Thank you for your dedication in this service.  My Queen Takhisis will be pleased.”

Betrayed!  A member of the Knights’ sworn enemies, the Knights of Takhisis, was among us from the start!  And we, the fools, helped him all along!  Sir Callas fled and escaped our pursuit.  Exhausted, we made camp for the night.

In the light of the campfire, the fledgling wizard said, “Don’t worry, friend Knight, I am sure we will meet Sir Callas again, bring him to justice, and regain your honor.”  The Knight spat on the ground at the mention of the name, then grumbled, “‘Sir!’  Callas does not deserve the honor of the title ‘Sir.‘”

“Well, then,” the wizard replied, “We shall no longer call him that!  From this moment forth, he shall be known as Penis-head Callas!

At that moment, all three of us broke out in belly-laughter that lasted for a good two minutes.  It’s the kind of laughter that friends share, especially gamer friends.  The spontaneity of my new title for Callas was all the more reason for his sticking out in my memory.

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Posted by on Friday, 3 February 2012 in Gaming, Personal

 

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Collaborative Or Competitive Games: My Preference

Another fine question from Reverb Gamers:

REVERB GAMERS 2012, #12: Do prefer collaborative or competitive games? What do you think that says about you?

Monopoly Board - From Hasbro

For me, I reckon it depends on the game itself.  Have you ever tried to play Monopoly collaboratively?  It turns out that it doesn’t really work too well.  The same goes with Risk.  Now, I’m not too keen on either of those games, although not because of their competitive nature.  But, that demonstrates my point: some games are inherently competitive, and cannot be played cooperatively without modifying them in some way.  In cases like that, I have no problem with them, and will play them and enjoy them if I enjoy the rules of the game.

Dungeons & Dragons - From TSR/WotC

But, this blog isn’t about board games, is it?  It’s about role-playing games.  When it comes to my RPGs, I heavily favor a collaborative playing style.  Dungeons and Dragons, in every edition, encourages teamwork.  Without a doubt, it can be played competitively, and I have done so in the past.  But, I’ve usually left the table feeling unfulfilled.  Sure, I’ve had fun playing that way, but I’ve enjoyed it more often and to a greater magnitude when playing with the other players, or, as a GM, when the players work together.

What does that say about me?  Perhaps that I like working with people more than against them?  Maybe that I’m just a friendly guy?  Or maybe, just maybe, I get tired of making my friends cry when I beat them.

 
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Posted by on Saturday, 14 January 2012 in Gaming, Personal

 

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The Adventures I LIke

Today, we have another question from Reverb Gamers:

REVERB GAMERS 2012, #14: What kinds of adventures do you enjoy most? Dungeon crawls, mysteries, freeform roleplaying, or something else? What do you think that says about you?

I can honestly say that I can’t pick any one type of adventure, because there are different times that I enjoy different activities.

Dungeon crawls are the first kind of adventure that I ever played.  I think that’s true of a majority of role-playing gamers, especially if one’s first game were Dungeons and Dragons.  At that time, that’s all I ever played, ran or created.  They are very simple, especially for a teenage boy whose players are other teenage boys.

Paladin - From 3.5 Edition D&D PHB

Mysteries came next in my gaming life.  They were pretty much from published modules.  Personally, I didn’t care too much for them.  They always seemed to be written with one and only one way to solve the mystery, and woe to those who fail to find it.  Even now, I don’t really like mysteries, but that’s just a personal preference.

Roleplaying is one of my favorite facets of RPGs.  After all, that’s what RP stands for, right?  But, I find that it’s not really an end in and of itself, but something to do while pursuing other game-related goals.  I don’t really separate it from the other styles of gaming.

When it comes down to it, I find that I can (and do) enjoy gaming if I find the objective to be worthy.  Save the town, rescue the orphans, squash the Big Bad Evil Guy’s Big Bad Evil Plan are the kind of goals I want in my adventures.  If that is the case, I will find a way to enjoy it, especially if the players (and GM, if I’m also a player) have the same motivation.

Bottom line: I want to play the hero.  If I have that, then the rest will fall into place.

 
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Posted by on Saturday, 14 January 2012 in Gaming

 

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Cross-Gender Role Playing

Another question from Reverb Gamers:

REVERB GAMERS 2012, #9: Have you ever played a character of the opposite sex. Why or why not? If yes, how did the other players react?

I have played several female characters in my Dungeons & Dragons games throughout the years.  It has always been because the character introduced herself to me that way.  I know, if you are not a tabletop, pencil-and-paper role-playing gamer, you probably won’t understand that.  If you are a writer or other creative type, then you probably can relate.  The character comes forth in my mind, and makes herself known, sometimes in small steps, other times nearly-complete.  Either way, it is I who get to know the character, rather than tell her who she is.

Typically, other players didn’t think anything of the cross-gender role-playing.  They’d just accept it and move forward.  There were times, however, where it caused some consternation.

One time was while I was running a game at a friend’s house.  His friends joined us, and started laughing when my NPC, a female druid named Daphne, was introduced to the party.  Granted, this was a table of young teenage boys, so immaturity was rampant.

She took it in stride at first.  While annoyed, she let it pass, hoping the group would settle down as the adventure got underway.  However, the sexual comments, both implied and specific, kept coming.  She got angrier at each one, and warned the party that she was not to be trifled with.  The first battle showed her to be a capable combatant and spellcaster.  Thinking she finally earned their respect, she relaxed a little.

But, it was short-lived.  Another joke was made at her expense, and she issued an ultimatum, “These jokes will stop!  One more, and the prankster will be taught a lesson!”  They became quiet, honestly afraid of what may happen, but she could tell they would push her one more time… but only one more time.

As expected, a joke came again.  She turned to the person, and angrily whispered, “That is it.  Joke about seeing me without clothes, do you?  Oh,no – you will SEE NO MORE!

She cast a Blindness spell on the fool.  “Make a save vs. spells,” I told him.  “What?  Are you serious,” he asked.  “Oh, yes.  Daphne is pissed, and she warned you.  Now, roll,” I answered.

He rolled.  He failed.  “Your sight fades into grey, then black.  You see nothing, and stumble around, afraid that you will never see the sun again.”  “WHAT?  But, why did she do that?!?”

“I warned you, dolt,” Daphne said.  “Perhaps now you will learn respect for women.”

The player’s eyes started tearing up.  “What the heck can I do now?!?  I’m blind!  He was my favorite character!”  He grabbed his dice and character sheet and left.  He didn’t wait around long enough for me to tell him that the spell would end when Daphne willed it.

I felt a little guilty, personally, about it.  I never saw them again, other than my friend.  I remember him saying that his friend had torn his character sheet up when he got home and threw it away in anger.  Maybe, though, he learned a little lesson about treating women properly.

One can always hope.

 
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Posted by on Tuesday, 10 January 2012 in Gaming

 

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