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Tag Archives: Just For Fun

Buried Treasure – Dungeons & Dragons Endless Quest Books

We’re in the process of changing rooms around in our house.  One of the joys (and pains) of this process is going through every… single… nook… and… cranny.

Now, in doing that, one is bound to find some long-lost items.  These (practically) literally-buried treasures are unearthed after years of being forgotten.  Once you find them, though, the rush of memories is so awesome.

Take, for instance, these beauties, which I uncovered in the back of a bookcase.

D&D Endless Quest Books

D&D Endless Quest Books

These are my incomplete collection of the Endless Quest series, the Dungeons & Dragons version of Choose Your Own Adventure books.  I was a fan of the latter, and when I saw the first book in Toys ‘R’ Us, I snagged it immediately.  I had been playing Dungeons & Dragons for over a year at the time.

I loved Dungeon of Dread, and couldn’t wait to get my hands on the rest of the books in the series.  I missed a few, but I’m happy with the ones I have.  I’m especially happy to have them still.

One thing that confuses me is that I have two copies of Dungeon of Dread.  I have no recollection of buying two, or of receiving a second as a gift.  The first memory I have of it is when my parents gave me a whole box of books from my old room in their house, after I had graduated college.  It was a mystery back then, too.

Have you read any of the Endless Quest books?  Do you still have them?  And, most importantly, would you be willing to, ahem, donate any to round out my collection? 😀

 
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Posted by on Monday, 22 July 2013 in Gaming, Personal

 

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Tweet RPG: Hack ‘N’ Slash Hero: The Character List

The latest RPG I’m playing isn’t a tabletop game with 600+ pages of rules.  Oh, not at all – I’m playing Tweet RPG.

It’s a game played (appropriately enough) on Twitter.  The rules for character creation and game play are explained in a few paragraphs.  The players vote on the course of action the hero will take at a given point in the story.  The choice with the most votes is the action the hero takes.  There are a few other kinds of votes as well, but they really are very simple.

I’ve followed @tw33t_rpg for a few months now, but this is the first opportunity I’ve had to join in on a game.  I’m also honored to be the creator of the first character to play in this game: Douglas McMichaels, law enforcement officer of America’s Wild West.  The gameplay started just this morning, and you can join in any time.

Take a look at the link below to see the 83 characters people created, and have a look around the site for the rules of the game.  And, please, if you are interested, join us!

Tweet RPG: Hack ‘N’ Slash Hero: The Character List.

 
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Posted by on Monday, 16 April 2012 in Gaming

 

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Why I Game

REVERB GAMERS 2012, #2: What is it about gaming that you enjoy the most? Why do you game? Is it the adrenaline rush, the social aspect, or something else? (Courtesy of Atlas Games. Visit us at www.atlas-games.com)

This question, posed on Reverb Gamers’ Facebook page, has a complex answer, as far as my impetus for gaming – complex enough that to answer it fully would require more than a blog.  Nonetheless, here is the abridged answer.

Adrenaline rush?  Sure, I get them often when I game.  Social aspect?  Absolutely; it’s no coincidence that my players are also my closest friends.  But it’s very much the something else mentioned in the question.

I game to exercise my imagination, to delve into worlds unknown, to live as another person.  Imagination and creativity are a very important aspect in my love of gaming.  I am not a very artistic person, and gaming affords me that creative outlet.  I love creating new worlds, populating them with the people with whom the player characters will interact, learning about these people’s personalities, motives, dreams and desires, uncovering the schemes plotted by them, and so on.  Then, I love seeing my players’ reactions to this world, as well as the peoples’ reactions to the player characters.

I game to exercise my mind.  There is a lot of math involved in most role-playing games.  Picking apart the rules, seeing how they interact, and using them in ways to create the unexpected.  Also beautiful to me is hacking the rules – changing them where I see problems, sanding off the rough edges, or cutting off the warts.  That is fun!

I game to get together with my friends.  We catch up on the happenings in each other’s lives.  We discuss current events.  We share our personal triumphs and tragedies.  And, of course, we game, working together to write the story of our characters and the worlds they inhabit.

Why do I game?  Because of who I am: a gamer.

 
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Posted by on Wednesday, 4 January 2012 in Gaming, Personal

 

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Speak Out With Your Geek Out – Hands Off My Dice!

BeefGriller's Dice Collection

For my third installment in Speak Out With Your Geek Out, I’ll focus on the pride of every pen-and-paper RPG gaming geek: dice!  In a previous post, I showed off my dice collection.   Now, I’d like to share some of my rules, habits and obsessions I have with my dice.

  1. Hands off my dice!  I don’t think I’m alone in this rule.  I simply don’t like other people touching my dice.  Now, if you ask, I’ll likely give you permission – that’s only good manners.  Also, if you do touch my dice without my permission, you’re certain to be blamed when the bad rolls start coming up – so don’t rub your bad luck on my dice!
  2. At the start of the gaming session, I dump all my dice out of the bag.  This is a necessity, of course.  As you can tell by the picture above, I have many, many dice – how else could I possibly…
  3. Select three complete sets to use during the game.  Mostly because I am likely to need to roll more than one of any given type of die (d6, d8, etc.), this is only practical.
  4. Before use, roll all dice until the highest number shows.  Like athletes, dice need to warm up before the game.
  5. Organize the dice by sides first, from d4 to d20, then colors, in neat rows and columns, with the highest number showing.  OK, so the d4s are put together in a semi-circle because they fit that way.  With the highest number showing, they’re more likely to roll that way, right?  My theory is that gravity causes the bottom to become more dense, effectively weighting the die in my favor.
  6. If a d20 has a run of low rolls, I have a pep talk with it.  If it continues, I give it a “time out.”  Let’s face it, all dice want to roll the best numbers.  If the d20 causes too many failures, you have to let it know that you expect better from it.  If it keeps under-performing, it obviously needs a rest.

I’ve come to realize, oddly enough, that I only do these things as a player.  As a GM, I don’t observe these rules, other than numbers 1 and 2.

How about you?  Do you have any superstitions habits for your dice?  I’d love to hear them.

 
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Posted by on Wednesday, 14 September 2011 in Gaming, Personal

 

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Mendrök – A Minotaur Potable

What?  Who’s there?  Come closer to the fire so Nachor can see you!  Oh, you’re the visitors Demnos told me about.  You shouldn’t sneak up on a minotaur like that – you’ll get your head crushed like a egg.  Now, just wait a moment for me to put my maul back over here.

So, Demnos wants me to put you up for a night, eh? Very well.  I guess, as a host, I should pour you some mendrök, eh?  Here, hold this drinking horn.  I’ll fetch a bottle from my tent.

Me?  Well, like I said, my name is Nachor.  I tend the herds of yaks that my clan owns.  It ain’t glory like a battlefield, but it gives me lots of time to think.

Here, have some mendrök. Heh – what’s the matter?  Is it the smell, or the way it looks?  Smells like sour milk, eh?  And looks like it, too, don’t it?  Well, guess what – that’s kinda what it is.

How do I make it?  Well, it’s not just me, y’see?  It’s simple enough that all us minotaurs make it.  See, up here in the mountains, we don’t get much time to build and take care of none of them fancy stills or breweries the soft peoples like you do, oh no.  Most of our time is spent hunting or raiding for food and other supplies.  So, like everything we do, we make it quick.

Now, to make mendrök, you start with yak’s milk.  Yeah, that’s right – yak’s milk.  Sometimes we use milk from mares or mountain goats, too, but I mostly like yak.  It sorta makes sense of what I do all day, too.

Now, the shaman blesses the yak herd about once every week, right at sunrise.  He says it infuses the herd with the spirits of the mountain.  The spirits, in their ways and wisdom, make the herd produce superior wool, meat, fat and milk.  That last thing is what we’re interested in.

Now, you get the milk, fresh, you see, and put about five gallons in a pot.  Then, you take a mugful of your last batch of mendrök and you pour it into the fresh milk.  That’s the key, you see?  That one mug makes the rest of the milk begin to ferment.  Without it, you just get sour milk.  Why?  I dunno – the shaman says it has to do with the spirits in the mendrök having to grow.  No spirits, no mendrök, get it?

So you let it sit in the pot for the next three days.  You gotta stir it up two or three times a day so the curds don’t settle and grow too much.  After that, I like to add about a gallon of honey.  Some other taurids like to use sugar they get from the south, but most of us use the honey.  Anyway, you stir it up, then pour it into the skins.

Now, here’s the part where it gets fun.  We take these skins and hang ’em outside on our tents.  Now, you do that, and everyone knows what’s in ’em.  So, it’s tradition, in just about every clan around here, that when you see one of them skins hanging on a tent, you punch it.  Not too hard, you see – you don’t want to waste it.  Punching the bag, like hitting a wasp nest, makes the spirits angry and stirs them up.  Doing that makes the mendrök ferment faster.  After about two weeks, it’s ready.  Take it down, strain out the curds, and store it in skins, bottles or whatever you got.

Go on, taste it.  Yeah, sweet, sour and thin like water, right?  That’s a good batch I gave you, there.  Now, you can drink a quart of that, and not feel too foggy from it.  But we don’t drink it straight too often.  Most times, we add it to whiskey, ale or barley wine that we get from down the mountain.  My favorite way, though, is with the blood of a particularly worthy foe.

I am a minotaur, after all.

 
6 Comments

Posted by on Thursday, 8 September 2011 in Gaming

 

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Play A New RPG Month

Rupert G. over at Dice of Doom posted an article on his blog wherein he exhorts us to forge into new territory and play a new role-playing game.  He’s gone so far as to christen October 2011 Play A New RPG Month.  To show his commitment, he even has a website dedicated to this worthwhile event.

Personally, I think this is a wonderful idea.  I have wanted to try something other than Dungeons & Dragons for a long, long time, and I think this is a perfect excuse opportunity to convince my players.  In that spirit, I present to you, in no particular order, the candidates for my own Play A New RPG Month event (events, perhaps?).

  1. Dragon Age RPG This is a very likely option for me and my group.  Like D&D, it is a sword-and-sorcery fantasy RPG.  I am impressed with the simple rules of the game, and fascinated by its dice mechanic.  Ever since I first heard about it, and especially since I purchased and read the rulebooks, I’ve been itching to give it a go.
  2. Spirit Of The Century Billing itself as a pickup game, SotC is a pulp RPG.  This is a new genre for me, but I love the high-action feel.  On top of that, the FATE system is built on Fudge, with which I have been enamored for over a decade.  This may be the perfect opportunity to finally try it out.
  3. Gamma World While I am running a Gamma World PbP game, I’d gladly jump at the opportunity for a face-to-face session.  Since it uses a slightly modified version of the 4E D&D rules, this would be an easy sell to my players, as well as easy for me to run.
  4. Shadowrun 20th Anniversary Edition I love the fusion of cyberpunk and fantasy.  The only obstacle is to this is that I only recently bought the book, and it is incredibly detailed.  I may not have enough time to read and learn the rules.  This may have to go on the back burner.
  5. d20 Modern I love how the classes work in this game: each one keyed off of an ability score.  I also like the talent trees, and the multi-classing rules.  Even if I decide to go with the Urban Arcana or Dark*Matter, it’ll be a welcome diversion.
  6. Star Wars d20 If you’re reading this, you are most likely familiar with, or at least aware of, Star Wars.  So are my players, which makes this an easy game for my group.
  7. Star Trek The Next Generation RPG Again, you’re probably familiar with Star Trek.  Actually, I almost got to play this when it was first released.  We even went so far as to create our characters.  Unfortunately, during the character creation session, we reminisced about our old D&D games, firing up the GM’s creative juices.  The next week, he announced that he had a great idea for a new D&D campaign, and that we should roll up new characters for that. So, the Star Trek game crashed before it was launched.  I, however, never really lost the desire to boldly go where no one has gome before.

I will stop here, before this becomes a “Games I Want To Run Or Play” post.

How about you?  Will you participate in Play A New RPG Month, now that you know of it?  Do you have any RPGs in mind?

 
8 Comments

Posted by on Wednesday, 7 September 2011 in Gaming

 

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Eladrin Herb Wine

Greetings. I was informed of your visit.  Enter, won’t you?  You may call me Ealaestra.  That is not how eladrin pronounce it, but I find that your kind have difficulty speaking our language correctly.  At any rate, I am vintner for my family.  And you have an interest in learning something of my product, yes?

I will direct your attention to this bottle of llefuusouinum.  Don’t bother with the pronunciation, you may simply call it herb wine.  I know how people like you don’t like to wait, so allow me to uncork it anon.  There, can you smell that?  Perhaps not – I believe your senses are not as sharp as mine.  But trust me when I say that the bouquet of the llefuusouinum is immediately apparent.  Indulge me, please, as I pour some into the glasses before us.  There, now you smell it, yes?  Mild, you say it is?  Very well, but I do say that the perceptive clearly can detect the dandelion, rosemary and nolly-oak quite easily, and I find the rose petal and aster fruit undertone quite intriguing.  Please, I insist you pick up, swirl, and deeply breathe it in.  Ahhh.

I see your surprise, yes?  Did you not expect the slight violet glow?  That, dear visitor, is due to the moonleaf, an herb grown in what you call the Feywild, and what I call home.  Now, moonleaf will not glow on its own – oh no.  During fermentation, I supplement the process with arcane rituals of my own design.  It is common among eladrin vintners to use arcane magics in their winemaking – after all, we are eladrin.  A side effect of my rituals is the glow you see now.

And now, my favorite part.  Bring the glass to your lips, dear visitor, breathe in the bouquet once again, and taste!  No, no, let it stay in your mouth to allow all the flavours to dance upon your tongue.  Dandelion, rosemary, rose petal… do you taste them?  How about the slight sage, and even hint of vanilla?  Ahh, yes – all there.  You do not, no?  Well, I suppose it is no surprise to me!  Even the most experienced sommelier of your kind is hard pressed to pick up on all the flavours.  Your tongues are simply not sensitive enough, I am afraid.  Nevertheless, the flavours are there, I assure you.

Now, I bottled this particular vintage two-hundred sixteen years ago.  Oh, you are surprised, yes?  You forget eladrin effectively are immortal compared to yourself, yes?  Of course you do.  But this breadth of life gives me great patience with my art, as well as perspective insofar as my methods – what works well, and what does not, and how to produce the finest llefuusouinum.  Would that you had half my perspective, yes?

Alas, you have emptied your glass so soon!  Well, then, I am certain you wish to continue about your business, yes?  I will summon the escort for you.  Oh, do not worry for me or my llefuusouinum here – we will be well enough once we return to our business.  But where are my manners?  I gift you this – a one-hundred three year vintage.  No, it is quite young, but as you noticed, the flavours are quite too subtle for your tongue anyway.

 
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Posted by on Friday, 2 September 2011 in Gaming

 

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Sudd Madarch – A Dwarven Liquor

Hammer’s lifted!  Name’s Daervin Dreadlode, Master Distiller of Clan Dreadlode, Son of Tuvand, Grandson of Baerdil, Great-Grandson of Daervin, who was Chief Distiller to the Grand Dwarven Thane himself!  And I’m at your service.  My apologies for cutting my lineage titles short – I’ve learned most non-dwarves lose focus somewhere around the third paternal ancestor, not to mention the sixteenth.  They usually fall right asleep before I even begin the maternal side.

A bottle of Sudd Madarch

Anyway, I understand you’ve an interest in the techniques of dwarven ale-brewing.  Well, forget about that – dwarves don’t do anything special to their ales.  In fact, it’s a small part of our culture.  Hah!  That look on your face is a sight!  It’s true, though – we don’t have much interest in ales.  Sure, we brew and drink a little.  Of course, it’s the finest you’ve ever had, too – a dwarf brewmaster is a dwarf, after all, and we put our heart into all of our endeavors.  But, think about it.  How do you make an ale?  Barley and hops, right?  Where do they grow?  On the surface, in the soil.  Dwarves don’t care much for the surface, tilling the soil in the sun.  No, sir – let the elves have that!  We trade them for the raw ingredients to make our ales.

No, no – we use what we grow for ourselves to make our prize spirits.  So, what’s that, you ask?  Mushrooms!  That’s right – mushrooms!  What better to grow in these grand lightless realms of ours?  Sure, we can grow lichens and other fungi, and they make for some great spirits too.  But the noble mushroom… that’s what’s best.

We call it Sudd Madarch – and it’s typically a clear, grey-brown liquid, although colors range from red to brown to black, and sometimes it’ll be cloudy as well.  The few humans who’ve had it compare it to your whiskey, but with a stronger, muskier, more pronounced flavor.  Also, one sip seems to knock your kind over.  Heh, I guess there’s something about our dwarven heartiness that makes us better suited to drinking.

Button mushrooms, prior to harvesting

Anyway, we make sudd madarch by making a mash of the mushroom caps.  After a week or so, we take the mash out and put it next to the forges to dry out a little.  It also picks up a great smoky flavor while it’s there.  From there, we take it back to the vats, which are usually carved right into the living rock.  Mix a little flavoring, usually salt, or copper, or some other mined minerals.  And, no, I’m not telling you anything more than that – I am Master Distiller after all, and I keep my secrets.

Anyway, add hot water and let it ferment for some time, a few months or longer, depending on what you like.  Once it tastes just right, and I’m the one who determines that, you get it to the stills.  From there, it’s off to the casks, where it ages for anywhere from two decades to two centuries.

What’s that?  You’ve never heard of sudd madarch?  Well, of course you haven’t!  Distilling it is the finest art, producing the finest spirit a dwarf can drink!  Naturally, we’re gonna keep it to ourselves.  We’ll let you surface folk have the ale.

 
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Posted by on Friday, 26 August 2011 in Gaming

 

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Show Me Your Dice

Tim at Gothridge Manor recently came up with an idea he called Show Me Your Dice Marathon.  As a gamer, I love dice.  Heck, don’t all RPG enthusiasts?  (OK, other than fans of Amber or other diceless games.)  Throughout the years, I’ve managed to collect quite a few.  Each set has a story, too – but I wager I’m not unique in that respect.  Rather than blather on about it, let me show you my dice.

BeefGriller's Dice Collection

Observant readers will note the dice bag on the right is from none other than Dragonchow Dice Bags.  Despite it being a tall bag, my dice won’t fit in it, hence the Captain Morgan Private Stock bag on the left for the rest.

Anyway, if you’re up for it, take a pic of your own dice and participate in Tim’s marathon yourself.

 
6 Comments

Posted by on Friday, 5 August 2011 in Gaming

 

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