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Mendrök – A Minotaur Potable

What?  Who’s there?  Come closer to the fire so Nachor can see you!  Oh, you’re the visitors Demnos told me about.  You shouldn’t sneak up on a minotaur like that – you’ll get your head crushed like a egg.  Now, just wait a moment for me to put my maul back over here.

So, Demnos wants me to put you up for a night, eh? Very well.  I guess, as a host, I should pour you some mendrök, eh?  Here, hold this drinking horn.  I’ll fetch a bottle from my tent.

Me?  Well, like I said, my name is Nachor.  I tend the herds of yaks that my clan owns.  It ain’t glory like a battlefield, but it gives me lots of time to think.

Here, have some mendrök. Heh – what’s the matter?  Is it the smell, or the way it looks?  Smells like sour milk, eh?  And looks like it, too, don’t it?  Well, guess what – that’s kinda what it is.

How do I make it?  Well, it’s not just me, y’see?  It’s simple enough that all us minotaurs make it.  See, up here in the mountains, we don’t get much time to build and take care of none of them fancy stills or breweries the soft peoples like you do, oh no.  Most of our time is spent hunting or raiding for food and other supplies.  So, like everything we do, we make it quick.

Now, to make mendrök, you start with yak’s milk.  Yeah, that’s right – yak’s milk.  Sometimes we use milk from mares or mountain goats, too, but I mostly like yak.  It sorta makes sense of what I do all day, too.

Now, the shaman blesses the yak herd about once every week, right at sunrise.  He says it infuses the herd with the spirits of the mountain.  The spirits, in their ways and wisdom, make the herd produce superior wool, meat, fat and milk.  That last thing is what we’re interested in.

Now, you get the milk, fresh, you see, and put about five gallons in a pot.  Then, you take a mugful of your last batch of mendrök and you pour it into the fresh milk.  That’s the key, you see?  That one mug makes the rest of the milk begin to ferment.  Without it, you just get sour milk.  Why?  I dunno – the shaman says it has to do with the spirits in the mendrök having to grow.  No spirits, no mendrök, get it?

So you let it sit in the pot for the next three days.  You gotta stir it up two or three times a day so the curds don’t settle and grow too much.  After that, I like to add about a gallon of honey.  Some other taurids like to use sugar they get from the south, but most of us use the honey.  Anyway, you stir it up, then pour it into the skins.

Now, here’s the part where it gets fun.  We take these skins and hang ’em outside on our tents.  Now, you do that, and everyone knows what’s in ’em.  So, it’s tradition, in just about every clan around here, that when you see one of them skins hanging on a tent, you punch it.  Not too hard, you see – you don’t want to waste it.  Punching the bag, like hitting a wasp nest, makes the spirits angry and stirs them up.  Doing that makes the mendrök ferment faster.  After about two weeks, it’s ready.  Take it down, strain out the curds, and store it in skins, bottles or whatever you got.

Go on, taste it.  Yeah, sweet, sour and thin like water, right?  That’s a good batch I gave you, there.  Now, you can drink a quart of that, and not feel too foggy from it.  But we don’t drink it straight too often.  Most times, we add it to whiskey, ale or barley wine that we get from down the mountain.  My favorite way, though, is with the blood of a particularly worthy foe.

I am a minotaur, after all.

 
6 Comments

Posted by on Thursday, 8 September 2011 in Gaming

 

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Play A New RPG Month

Rupert G. over at Dice of Doom posted an article on his blog wherein he exhorts us to forge into new territory and play a new role-playing game.  He’s gone so far as to christen October 2011 Play A New RPG Month.  To show his commitment, he even has a website dedicated to this worthwhile event.

Personally, I think this is a wonderful idea.  I have wanted to try something other than Dungeons & Dragons for a long, long time, and I think this is a perfect excuse opportunity to convince my players.  In that spirit, I present to you, in no particular order, the candidates for my own Play A New RPG Month event (events, perhaps?).

  1. Dragon Age RPG This is a very likely option for me and my group.  Like D&D, it is a sword-and-sorcery fantasy RPG.  I am impressed with the simple rules of the game, and fascinated by its dice mechanic.  Ever since I first heard about it, and especially since I purchased and read the rulebooks, I’ve been itching to give it a go.
  2. Spirit Of The Century Billing itself as a pickup game, SotC is a pulp RPG.  This is a new genre for me, but I love the high-action feel.  On top of that, the FATE system is built on Fudge, with which I have been enamored for over a decade.  This may be the perfect opportunity to finally try it out.
  3. Gamma World While I am running a Gamma World PbP game, I’d gladly jump at the opportunity for a face-to-face session.  Since it uses a slightly modified version of the 4E D&D rules, this would be an easy sell to my players, as well as easy for me to run.
  4. Shadowrun 20th Anniversary Edition I love the fusion of cyberpunk and fantasy.  The only obstacle is to this is that I only recently bought the book, and it is incredibly detailed.  I may not have enough time to read and learn the rules.  This may have to go on the back burner.
  5. d20 Modern I love how the classes work in this game: each one keyed off of an ability score.  I also like the talent trees, and the multi-classing rules.  Even if I decide to go with the Urban Arcana or Dark*Matter, it’ll be a welcome diversion.
  6. Star Wars d20 If you’re reading this, you are most likely familiar with, or at least aware of, Star Wars.  So are my players, which makes this an easy game for my group.
  7. Star Trek The Next Generation RPG Again, you’re probably familiar with Star Trek.  Actually, I almost got to play this when it was first released.  We even went so far as to create our characters.  Unfortunately, during the character creation session, we reminisced about our old D&D games, firing up the GM’s creative juices.  The next week, he announced that he had a great idea for a new D&D campaign, and that we should roll up new characters for that. So, the Star Trek game crashed before it was launched.  I, however, never really lost the desire to boldly go where no one has gome before.

I will stop here, before this becomes a “Games I Want To Run Or Play” post.

How about you?  Will you participate in Play A New RPG Month, now that you know of it?  Do you have any RPGs in mind?

 
8 Comments

Posted by on Wednesday, 7 September 2011 in Gaming

 

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Sidebar: Sudd Madarch – A Dwarven Liquor

In my first Racial Drink article, Sudd Madarch – A Dwarven Liquor, I described what I thought a typical dwarven-made liquor might be like.  I wanted to add a few things here.

I know most fantasy RPGs and fiction depict dwarves as master brewers (and consumers) of ale.  At face value, that’s not a problem.  However, the more I thought about it, the more dissatisfied I became with it. Water can be found underground.  Yeast, being a fungus, can live and reproduce underground.  However, the other major ingredients in ale – barley and hops – require sunlight to grow.  But where do dwarves live?  Underground – in mines and caves, which are pretty much sunless.  So, other than by trade or plunder, dwarves have no sustainable means to produce the ingredients to make ale.  Therefore, I can’t see ale being a core staple of their culture.

However, I can’t imagine a dwarven culture without alcohol of some kind.  Indeed, every real-world human culture has alcohol that is derived from its locally-available resources.  (Yes, I know – there are exceptions.)  So, what do dwarves grow in their underground environment?  My first thought, of course: mushrooms.

That was the basis for the article.

What would a mushroom liquor look like?  Smell like?  Taste like?  I immediately thought of whisky, but with a fungal twist, of course.

What would a subterranean race add for flavor?  My answer: minerals such as copper, or salt, or something else that would be mined.  Also, in the various editions of Dungeons and Dragons at least, dwarves have a resistance to poison – therefore, any dwarven drink would have to have a high alcohol content, as well as a strong, almost overwhelming flavor.

I could expand on the kinds of alcohol dwarves could make, but I think each kind would easily require an additional article on its own.  Also, I’d like to explore the dwarven twist on ales as well.

 
4 Comments

Posted by on Tuesday, 6 September 2011 in Gaming

 

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Eladrin Herb Wine

Greetings. I was informed of your visit.  Enter, won’t you?  You may call me Ealaestra.  That is not how eladrin pronounce it, but I find that your kind have difficulty speaking our language correctly.  At any rate, I am vintner for my family.  And you have an interest in learning something of my product, yes?

I will direct your attention to this bottle of llefuusouinum.  Don’t bother with the pronunciation, you may simply call it herb wine.  I know how people like you don’t like to wait, so allow me to uncork it anon.  There, can you smell that?  Perhaps not – I believe your senses are not as sharp as mine.  But trust me when I say that the bouquet of the llefuusouinum is immediately apparent.  Indulge me, please, as I pour some into the glasses before us.  There, now you smell it, yes?  Mild, you say it is?  Very well, but I do say that the perceptive clearly can detect the dandelion, rosemary and nolly-oak quite easily, and I find the rose petal and aster fruit undertone quite intriguing.  Please, I insist you pick up, swirl, and deeply breathe it in.  Ahhh.

I see your surprise, yes?  Did you not expect the slight violet glow?  That, dear visitor, is due to the moonleaf, an herb grown in what you call the Feywild, and what I call home.  Now, moonleaf will not glow on its own – oh no.  During fermentation, I supplement the process with arcane rituals of my own design.  It is common among eladrin vintners to use arcane magics in their winemaking – after all, we are eladrin.  A side effect of my rituals is the glow you see now.

And now, my favorite part.  Bring the glass to your lips, dear visitor, breathe in the bouquet once again, and taste!  No, no, let it stay in your mouth to allow all the flavours to dance upon your tongue.  Dandelion, rosemary, rose petal… do you taste them?  How about the slight sage, and even hint of vanilla?  Ahh, yes – all there.  You do not, no?  Well, I suppose it is no surprise to me!  Even the most experienced sommelier of your kind is hard pressed to pick up on all the flavours.  Your tongues are simply not sensitive enough, I am afraid.  Nevertheless, the flavours are there, I assure you.

Now, I bottled this particular vintage two-hundred sixteen years ago.  Oh, you are surprised, yes?  You forget eladrin effectively are immortal compared to yourself, yes?  Of course you do.  But this breadth of life gives me great patience with my art, as well as perspective insofar as my methods – what works well, and what does not, and how to produce the finest llefuusouinum.  Would that you had half my perspective, yes?

Alas, you have emptied your glass so soon!  Well, then, I am certain you wish to continue about your business, yes?  I will summon the escort for you.  Oh, do not worry for me or my llefuusouinum here – we will be well enough once we return to our business.  But where are my manners?  I gift you this – a one-hundred three year vintage.  No, it is quite young, but as you noticed, the flavours are quite too subtle for your tongue anyway.

 
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Posted by on Friday, 2 September 2011 in Gaming

 

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Sudd Madarch – A Dwarven Liquor

Hammer’s lifted!  Name’s Daervin Dreadlode, Master Distiller of Clan Dreadlode, Son of Tuvand, Grandson of Baerdil, Great-Grandson of Daervin, who was Chief Distiller to the Grand Dwarven Thane himself!  And I’m at your service.  My apologies for cutting my lineage titles short – I’ve learned most non-dwarves lose focus somewhere around the third paternal ancestor, not to mention the sixteenth.  They usually fall right asleep before I even begin the maternal side.

A bottle of Sudd Madarch

Anyway, I understand you’ve an interest in the techniques of dwarven ale-brewing.  Well, forget about that – dwarves don’t do anything special to their ales.  In fact, it’s a small part of our culture.  Hah!  That look on your face is a sight!  It’s true, though – we don’t have much interest in ales.  Sure, we brew and drink a little.  Of course, it’s the finest you’ve ever had, too – a dwarf brewmaster is a dwarf, after all, and we put our heart into all of our endeavors.  But, think about it.  How do you make an ale?  Barley and hops, right?  Where do they grow?  On the surface, in the soil.  Dwarves don’t care much for the surface, tilling the soil in the sun.  No, sir – let the elves have that!  We trade them for the raw ingredients to make our ales.

No, no – we use what we grow for ourselves to make our prize spirits.  So, what’s that, you ask?  Mushrooms!  That’s right – mushrooms!  What better to grow in these grand lightless realms of ours?  Sure, we can grow lichens and other fungi, and they make for some great spirits too.  But the noble mushroom… that’s what’s best.

We call it Sudd Madarch – and it’s typically a clear, grey-brown liquid, although colors range from red to brown to black, and sometimes it’ll be cloudy as well.  The few humans who’ve had it compare it to your whiskey, but with a stronger, muskier, more pronounced flavor.  Also, one sip seems to knock your kind over.  Heh, I guess there’s something about our dwarven heartiness that makes us better suited to drinking.

Button mushrooms, prior to harvesting

Anyway, we make sudd madarch by making a mash of the mushroom caps.  After a week or so, we take the mash out and put it next to the forges to dry out a little.  It also picks up a great smoky flavor while it’s there.  From there, we take it back to the vats, which are usually carved right into the living rock.  Mix a little flavoring, usually salt, or copper, or some other mined minerals.  And, no, I’m not telling you anything more than that – I am Master Distiller after all, and I keep my secrets.

Anyway, add hot water and let it ferment for some time, a few months or longer, depending on what you like.  Once it tastes just right, and I’m the one who determines that, you get it to the stills.  From there, it’s off to the casks, where it ages for anywhere from two decades to two centuries.

What’s that?  You’ve never heard of sudd madarch?  Well, of course you haven’t!  Distilling it is the finest art, producing the finest spirit a dwarf can drink!  Naturally, we’re gonna keep it to ourselves.  We’ll let you surface folk have the ale.

 
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Posted by on Friday, 26 August 2011 in Gaming

 

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The Color of Music

My apologies to those sight- or hearing-impaired readers – I mean no disrespect to you in this article.  My intention here is to describe, to the best of my ability, the way I see and hear the world around me.

Do you know what you’re missing?  I wager you have no idea, but guess what: you are missing a sense.  You are blind, and you are deaf, and you don’t even know it.

“What the heck are you talking about, BeefGriller?  I can see and hear just fine!”  That’s what you’re saying to yourself, isn’t it?  Well, that may be true, but you’re missing out on another dimension to the world around you.  I can’t describe it perfectly to you, no more than you could describe the view of a sunset to one who has been blind since birth.  But allow me to try.

I have synesthesia – a condition where the stimulation of one sense elicits a response in another.  Now, I’ve never been evaluated and diagnosed with it.  However, I spent 40 years of my life living with it, and only recently have found a name to give it.  I have been told by the few people to whom I’ve tried explaining it that I’m either lying or imagining it, but for me it’s just there.

Now, in particular, I have what is known as sound-to-color synesthesia.  In short, I see music.  I know, you’re probably furrowing your brow, trying to make sense of that phrase, seeing music, and at best you’re coming up with maybe a sine-wave on an oscilloscope.  But you truly are coming up short if that’s the case.

My synesthesia allows me to see music in the form of colors, lights, shapes, patterns, even objects and, in some cases, people.  A song’s picture is unique – one song always looks the same to me.  If covered by a different band, or even done slightly differently by the same band, it looks similar, but maybe the colors are a slightly different hue, or the lights a little brighter in the corners, or perhaps it’s purple where it once was green.  I haven’t noticed any connection between volume, pitch, tone, instrument, note or key and the color, light, pattern, shape or size of what I see.  I can say that when I listen to a song enough, it becomes familiar enough to me that I can see differences from, say, one recording to the next.  Also, the more I listen to a song, the more detail it reveals to me.  My favorite songs become like friends, recognizable at a glance, and as comforting.

It’s interesting to see how music has changed since I was a child – no, wait, that’s not quite right… how similar songs are to each other.  The phenomenon of sampling makes so many modern songs look oddly similar.  Maybe it’s the background, the canvas of several paintings are cut from the same cloth.  Perhaps the color of the shapes in front are dancing in the same pattern.  Or, maybe, the peaks and valleys of the hills can be superimposed over one another in a perfect fit, if only one of them is squeezed in or stretched higher.

Another thing I have noticed is that a composer or conductor of a song can be seen in his or her works.  The color of Beethoven’s symphonies, for example, tend to be primarily purple and brown, especially in the slower songs; Mozart’s, on the other hand, have more of an orange hue.  These are generalities, mind you, as some of Mozart’s symphonies have the most green and blue skylines at times.  But when one person writes several songs, it’s as if his or her signature is on it.

When I say that a song is particularly beautiful, I mean that literally – the shapes, colors, patterns and lights of the song fit together beautifully, creating an impressive view.  Likewise, a song that I hate will be an ugly miasma of ill-tempered stains, rough edges and shapes that just don’t fit.

Another thing that I have always liked are remixes of songs.  When a DJ, producer or songwriter records a new mix, it is a surprise to me as the shapes that were once there are now moving off to the left, a different color, or forming a new pattern.  If it is done well, I am pleasantly surprised.  On the other hand, if changes are made for the sake of changing them, but without a good, solid, musical reason, then they stick out like loud tie.

Finally, when two songs are mixed together, or mashed-up as it is called lately, they better fit together, otherwise I can see the square pegs not lining up in the round holes.  I usually can tell if two songs can be mashed-up successfully, because their patterns will fit, or the colors won’t clash, or, well, you probably get the idea.

So, you’re probably asking yourself, “OK, BeefGriller, so you’re a synesthete.  Great.  Um, what does this have to do with gaming?”  Well, I’m glad you brought that up.  I can’t help but use it in my games, and it makes for some interesting themes.  But, that will be in a future post.

Does any of this make sense to you?  Do you have any questions about synesthesia?  Do you know anyone who has an extra sense like me?  Perhaps you, yourself, are a synesthete.  Please let me know in the comments below.

Author’s note: I do not own the rights to the images in this or any other article on this site (other than the picture in Show Me Your Dice.  I did, however, try to find pictures that were in the public domain for this article.  If there is any question, the rights to these images are owned by their respective owners.

 
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Posted by on Wednesday, 10 August 2011 in Gaming, Personal

 

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Introducing New Players to RPGs

Throughout my gaming lifetime, I’ve tended to have stable groups.  By “stable,” I mean that when we would meet for a game, it would tend to be the same players with the same GM.  For the most part, each group would last for at least a few years.  There have been occasions when we would bring new people to the table, either to join an existing group or in the process of forming a new group.  I’ve mentioned previously how I was introduced to the hobby. With that perspective, along with three decades of gaming with both long-time and neophyte players, I’d like to share some guidelines I follow to ease the introduction to this unique hobby.

  1. Define Role-Playing Game Make sure the person knows what to expect with this type of game.  I try to explain “role-playing game” by an analogy to something with which they are probably familiar.  One example would be, “While watching a movie or reading a book, have you ever said to yourself, ‘What is that character doing?  Why, if that were me, I’d do this, not that!’  Well, role-playing is kind of like that – you step into the role of a character and act or react to the situation.” (I have to credit this idea to my late best friend, Andy.  The world is worse without him.)
  2. Define the setting and genre The new player needs to know what kind of world his or her character lives in.  Again, try to relate it to something familiar like a book or movie.  Is it high fantasy like Lord of the Rings? Pulp adventure like Indiana Jones and the Temple of Doom? Or perhaps it’s science fiction like Star Trek?
  3. Define the character options Explain to the new player what character types are available.  This would probably be easiest, again, by example.  Mention specific characters or character archetypes. Would he or she like to play a heroic archer-type like Legolas?  A debonair spy like James Bond?  Or even a mysterious, pyrotechnic-loving sorcerer like Tim!  (From Monty Python & The Holy Grail)  The key here is to make it simple enough by using familiar examples.
  4. Define the basic system mechanics Here is where the player actually learns the nuts and bolts of the specific game.  Boil it down to what he or she will use most often.  “When you attack with your sword, roll this die, called a d20, and add this number.”  “To see if you can dupe the bouncer, roll four of these dice, which are called Fudge Dice, add the plusses and minuses to your Fast Talk skill, and see if you beat his BS Detection roll.”
  5. Work with them as they create their first character Many systems have complex character creation rules, with dozens upon dozens of options.  From ability generation, to skills and stunts, to equipment purchases, a new player easily can be overwhelmed.  Be there while  he or she creates his character; encourage other players to be involved as well.  Explain the options, and don’t be afraid to make suggestions.  One option is to use a pre-generated character for the first session, although I don’t care too much for this.  I think it removes the investment the player has in the character, which can be an impediment to role-playing.
  6. Don’t require them to invest heavily at the outset Speaking of investment, unless you are playing a free RPG, the cost of getting into this hobby is high.  Even if you only purchase, say, the D&D 4E Player’s Handbook, you’re looking at $34.95 at a bookstore.  Add to that the cost of a set of dice, and you can easily spend $45.  That’s asking a lot from someone who may play the game only once.  So, let them use your books.  Let them use a set of your dice.  (Yes, that’s right – I’m advocating for someone other than you to touch your precious dice! Don’t worry – they haven’t played enough to build up any bad luck yet.)  Once they’ve come back to play a few times, broach the subject of them getting their own supplies.  That it, if they haven’t already shown any interest.  If the gaming bug has bitten them, they’ll go hunt down their own book, dice, character sheets, etc., on their own.
  7. Guide them in their decisions during the game This is important.  Just as during character creation, a new player will be overwhelmed with the multitude of options set before him or her.  We’re used to it, but the new player has never seen a game where you can try whatever you can think of doing.  Present a few options to them – “Well, you can fire your laser pistol at one of the robots; or maybe you can pick up your jackhammer and swing it like a club at the enemy captain; or maybe you’d like to run over to the control panel and see if you can open the blast doors.”  Also, let him or her know when the character would know something that the player does not.  It won’t be too long before the new player starts thinking of other things to do, but, until then, help them out a little.
  8. Be patient as they learn This can’t be stressed enough.  Most games have a lot of rules, new and funny-looking dice, and seemingly countless options open to the player.  It will take a while before he or she is familiar enough with the game.  In the meantime, answer the questions, show the tables, or  point out that ability or power or stat on the character sheet.
The best thing to keep in mind is that we all were new to his hobby once.  No one starts out with all the skills and knowledge necessary to jump into an RPG head-first and forge ahead.  We are the ones who know and love this activity, and bringing more people on board is the best way to guarantee our fun continues.
Do you follow any guidelines when introducing new players to RPGs?  Do you have any success stories?  Failures?  Post your thoughts below in the comments.
 
2 Comments

Posted by on Monday, 8 August 2011 in Gaming

 

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Show Me Your Dice

Tim at Gothridge Manor recently came up with an idea he called Show Me Your Dice Marathon.  As a gamer, I love dice.  Heck, don’t all RPG enthusiasts?  (OK, other than fans of Amber or other diceless games.)  Throughout the years, I’ve managed to collect quite a few.  Each set has a story, too – but I wager I’m not unique in that respect.  Rather than blather on about it, let me show you my dice.

BeefGriller's Dice Collection

Observant readers will note the dice bag on the right is from none other than Dragonchow Dice Bags.  Despite it being a tall bag, my dice won’t fit in it, hence the Captain Morgan Private Stock bag on the left for the rest.

Anyway, if you’re up for it, take a pic of your own dice and participate in Tim’s marathon yourself.

 
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Posted by on Friday, 5 August 2011 in Gaming

 

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I Was Accepted!

RPGA Blog Alliance

Alert readers will note the recent appearance of the RPG Blog Alliance logo in the right column.  That’s right, folks, the BeefGriller is now a member of this esteemed group.  To any other RPG bloggers reading this, if you haven’t yet, I’d recommend submitting your site for membership.  Since my application was accepted today, my views number is nearly equal to my record day.  And if you don’t have an RPG blog, go to the site, and browse the links to all the quality blog entries there.

Update By the end of the day that this post went live, my views doubled my previous record.  Thank you, RPGBA!

 
4 Comments

Posted by on Thursday, 4 August 2011 in Gaming

 

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GenCon Misery

GenCon – the Mecca of RPG Geekdom.  Folks come from far and wide in an annual celebration of gaming, tabletop RPGs, new products, new games, dice, and other accessories and activities.  Attendees leave with memories to be told at their own games for years to come.

And, outside of all of this, are we who are steeped in GenCon Misery.  We, who are not in attendance of the single must-be-there-can’t-miss-it event.  We, who, for whatever reason, must stay home and read the blogs, articles, Tweets, Facebook status updates, and Shared Posts on Google Plus.  Sure, the technology available allows us to keep abreast of the goings-on in real time!  But, let’s face it – there is no substitute for being there.

So, last year I became aware of some folks on Twitter who, like me, were bemoaning our shared inability to attend GenCon 2010.  The hashtag used at this time was #GenConMisery.  As GenCon 2011 is soon underway, we have revived the hashtag.

Without further adieu…

On this 3rd Day of August 2011, by Declaration of the Committee, it is Resolved:

  1. That we, who cannot attend the convention in the City of Indianapolis, located in the State of Indiana, of the United States of America, said convention that goes by the appellation GenCon 2011, do hereby declare GenCon Misery.
  2. That we, who do declare GenCon Misery, do hereby invite all other Souls admittance to membership ~ provided those Souls are not in attendance to GenCon 2011 & share Misery with existing members for their incapacity for attendance ~ to GenCon Misery.
  3. That Members of GenCon Misery shall Tweet camaraderous salutations to  one another with the hashtag #GenConMisery when ever each Member is able.
  4. That Members shall imbibe potations during aforementioned Tweets while toasting One Anothers’ Good Health, with the express intent of ~ in the vernacular Speech ~ “Drowning Our Sorrows.”
  5. That the preferred Beverage of GenCon Misery shall be Whisky.  If a Member shall not imbibe Whisky, then let said Member drink Vodka.  And if neither Whisky, nor Vodka, then shall it be the Alcohol Beverage of said Member’s selection.
  6. Exceptions are hereby granted to Members Who, in Supplication to their Conscience, Faith or Physician, Eschew Alcoholic Fluids.  However, it shall be in the Expectation that Exempt Souls do imbibe a Caffienated Beverage.  Should said Soul also eschew Caffeine, then let said Soul determine the Beverage to be imbibed.
We do hereby affix our Names in Agreement and Unity, directly ‘neath & within the Comment Section…
Mark, the BeefGriller, Bucks County, Pennsylvania, United States of America
 
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Posted by on Wednesday, 3 August 2011 in Gaming

 

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