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Monthly Archives: February 2012

Bokû And Ailikií – Gods Of The Islands

In the days before time, when U’o, the Sky-Mother, was birthing the world, all was empty.  In her laboring, she cried out in pain, and from her howls was born Bokû, the War God of Fire.  The fire of his anger burned slowly, yet perceptibly.

The world broke forth from U’o’s womb.  Bokû’s anger erupted, and he stabbed at it with longspear.  The piercings became the first volcanos of the newly-born world.  Like their father, they erupted in anger, burning the islands and mountains and plains in their vicinity.  The peoples in their vicinity cowered in fear, for what else can mortals do in the face of an angry god?

But, something unforeseen occurred.  From the afterbirth of the world sprung Ailikií, the Trickster.  The waters of his birth settled in the low lands of the world, and became the swamps.

Seeing his brother, Bokû became enraged.  He thrust his longspear at Ailikií, piercing him on the left side of his chest.  Ailikií let loose a scream of agony, which came from the wound.  His breath swirled around Bokû, confusing him as the image of a great serpent circled around his neck.  Bokû grabbed at his throat, intending to yank the serpent off of him before he passed out.  But when he did, the serpent disappeared, and Bokû knew he had been deceived.

But it was enough to distract Bokû.  Ailikií charged forward, raised his fist, and struck Bokû on the jaw.  Bokû dropped to the ground, and Ailikií withdrew to the swamps.  Bokû awoke, his anger again burning deeply, but slowly.  He plotted his revenge against Ailikií from within his volcanoes.

Bokû’s Worshipers

Worshipers of Bokû live in the surroundings of active and dormant volcanoes.  Fearful of their god, they live to appease his anger.  Bokû demands his followers wage ritual war on one another.  The defeated tribe must supply their most powerful warrior as the sacrifice to Bokû.  The victorious tribe wins the honor of performing the ritual sacrifice.  If Bokû is pleased by the sacrifice, his anger will abate.  If he is unhappy with it, woe be to the tribes, as Bokû’s anger will explode, raining ash and lava down upon all the tribes of the land.

Clerics of Bokû tend to be the leaders of the tribal war-parties.  Like their god, they usually command by fear, and punishment is usually harsh.  Bokû teaches that strength and anger are virtues to extoll, and mastery of them are key to personal perfection.  Bokû is most pleased when his followers hunt down and destroy worshipers of his brother, Ailikií.

Bokû, God of Volcanoes, is also known as the Lord of Anger, the Volcano King, and the War God of Fire.  He is Chaotic Evil, and provides the domains of Evil, Fire, Strength, and War to his clerics.  His favored weapon is the Longspear, and his holy symbol is an erupting volcano, usually carved upon a disk of igneous rock.

Ailikií’s Worshipers

Worshipers of Ailikií live in and around low-lying swamps.  Ailikií teaches his worshipers that to be unseen or unconsidered are the keys to living a good life.  An enemy who can not find you can not harm you.  If you must fight, then appearance is more important than reality.  Appear strong when you are weak, or appear numerous when you are few; strike when the enemy is confused, and withdraw to build up your strength.

Clerics of Ailikií tend to be shamans of the tribes and councilors to the chieftains.  They perform the rituals marking important holidays, births, deaths and weddings.  Like their god, they tend to be quiet and unassuming.  The death ritual usually consists of piercing the deceased’s eyes with a snake’s fang, and dumping the body into slow-running or stagnant water.  Ailiki’i claims the body in his own time.

Ailikií encourages his followers to take chances, for he rewards such audacity, much as happened in his first battle with Boku.  His clerics meditate for days in the swamps.  The gases in the area produce intense hallucinations, through which Ailikií sometimes will reveal his will in these visions.

Undead are of little concern to Ailikií.  The spirits of mortals go on to their final reward, and the bodies will be claimed by Ailikií.  Undead are tools, and his clerics may do with them as they see fit.

Ailikií, God of the Swamps, is also known as the Trickster, the Body-Eater, and the Illusion-Maker.  He is Chaotic Neutral, and claims the domains of Air, Death, Luck, and Trickery.  His favored weapon is the Unarmed Strike, and his holy symbol is a serpent’s skull.

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Posted by on Tuesday, 7 February 2012 in Gaming

 

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Of My Memorable Foes – Sir Callas

I’ve been slacking on these questions from Reverb Gamers, but here is my answer when they ask:

REVERB GAMERS 2012, #16: Who was the most memorable foe you’ve ever come up against in a game? How did you beat him/her/it? Or did you?

As in a previous answer, I have way too many to list, so I will share the story of one that comes to mind immediately.

Back in the closing days of AD&D 2nd Edition, my friend Andy ran a campaign for our friend Fred and me in the Dragonlance setting.  In DL, one of the best-known organizations is the Knights of Solamnia, a large organization of warriors dedicated to the noble ideals of honor, justice, protecting the innocent and weak, fighting evil.  You know, just like every other group of noble knights in just about every other setting.

A Knight Of Solamnia

Anyway, Fred’s character was an aspiring member of this group.  He was sort of in on-the-job training, if you will.  I can’t remember the whole story, but he was in charge of either delivering or retrieving some important relic or whatever – let’s call it a MacGuffin.  So, my character, an aspiring Wizard of High Sorcery, was sent with him, not only to represent the Tower’s interests, but also so that he may learn more of the world beyond the walls, and hone his skills in the Art.  (Hmm, that’s two aspiring characters.  Dragonlance seems to be set up to test the newbies, doesn’t it?)  We were joined by two others, a cleric of Mishakal, and another Knight, Sir Callas.

Sir Callas turned out to be interesting.  He was good with his sword, quick of wit, and took on a something of a mentor role to Fred’s knight PC.  We continued on our quest as we battled foes, sought the MacGuffin, and built a camaraderie.

Well, finally, we drew near to the object of our quest.  In one truly magnificent and mettle-testing battle, we defeated our foe.  The MacGuffin in hand, we basked in our triumph as we caught our breath.  Sir Callas retrieved the MacGuffin, smiled, and said, “Thank you for your dedication in this service.  My Queen Takhisis will be pleased.”

Betrayed!  A member of the Knights’ sworn enemies, the Knights of Takhisis, was among us from the start!  And we, the fools, helped him all along!  Sir Callas fled and escaped our pursuit.  Exhausted, we made camp for the night.

In the light of the campfire, the fledgling wizard said, “Don’t worry, friend Knight, I am sure we will meet Sir Callas again, bring him to justice, and regain your honor.”  The Knight spat on the ground at the mention of the name, then grumbled, “‘Sir!’  Callas does not deserve the honor of the title ‘Sir.‘”

“Well, then,” the wizard replied, “We shall no longer call him that!  From this moment forth, he shall be known as Penis-head Callas!

At that moment, all three of us broke out in belly-laughter that lasted for a good two minutes.  It’s the kind of laughter that friends share, especially gamer friends.  The spontaneity of my new title for Callas was all the more reason for his sticking out in my memory.

 
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Posted by on Friday, 3 February 2012 in Gaming, Personal

 

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