Another fine question from Reverb Gamers:
REVERB GAMERS 2012, #12: Do prefer collaborative or competitive games? What do you think that says about you?
For me, I reckon it depends on the game itself. Have you ever tried to play Monopoly collaboratively? It turns out that it doesn’t really work too well. The same goes with Risk. Now, I’m not too keen on either of those games, although not because of their competitive nature. But, that demonstrates my point: some games are inherently competitive, and cannot be played cooperatively without modifying them in some way. In cases like that, I have no problem with them, and will play them and enjoy them if I enjoy the rules of the game.
But, this blog isn’t about board games, is it? It’s about role-playing games. When it comes to my RPGs, I heavily favor a collaborative playing style. Dungeons and Dragons, in every edition, encourages teamwork. Without a doubt, it can be played competitively, and I have done so in the past. But, I’ve usually left the table feeling unfulfilled. Sure, I’ve had fun playing that way, but I’ve enjoyed it more often and to a greater magnitude when playing with the other players, or, as a GM, when the players work together.
What does that say about me? Perhaps that I like working with people more than against them? Maybe that I’m just a friendly guy? Or maybe, just maybe, I get tired of making my friends cry when I beat them.